Google play Promo Codes
March 23, 2015
Can you generate promo codes for your Android game?
Google Play Security Alert: Phishing Warning
February 25, 2015
Google has sent its Android developers a email phising warning.
January 23, 2015
Organization of Secret Monsters’ Constitution
October 16, 2013
This is the constitution for the Organization of Secret Monsters; an organization formed by the world's monsters in 420 BC to protect themselves from the ever expanding humans.
Behind ‘Kick The Kitties’: Part 2
June 18, 2013
This post is about how the weaponry, setting and story were concieved for the the upcoming iOS game 'Kick The Kitties.'
Behind ‘Kick The Kitties’: Part 1
June 10, 2013
The first step in the designing of 'Kick The Kitties' was the development of Guy D'Feet, the character the players will be playing.
How We Test Our iOS Games
May 29, 2013
This how we test our iOS games at Choo Parr Productions. This includes communicating problems and video game testing strategies.
Choo and the Kitchen Sink
May 20, 2013
Utilizing Choo Parr in promoting my new game 'Kick The Kitties.'
Next Step Music
May 13, 2013
The next step in developing 'Kick The Kitties' is music.
Did someone say profit??
April 03, 2013
There is nothing wrong for wanting to make a profit on your Indie game.
A Forged Indie’s World
February 10, 2013
Why creating open ended worlds are important to the Indie designer/developer.
February 06, 2013
Are you able to make quick and good decisions?
The Power Behind Gaming
January 22, 2013
Will you give up your personal power as a video game designer/developer?
January 10, 2013
How to alleviate the expectant expenses in Indie game development.
An Indie’s Momentary Doubts
December 16, 2012
There are when an Indie game designer/developer has doubts...
Choo’s Two D’s
December 03, 2012
Every game designer/developer needs to needs to be decisive and willing to delegate.
No Add-Ons Choo!
November 26, 2012
Indie game developers must keep in mind simplicity.
The Humility of a Game Designer
November 20, 2012
Here are three interesting ways to enhance the intensity of game designing
Me Myself and Choo
November 11, 2012
The blog deals with the three different directions I am pulled running Choo Parr Productions.
Boo To Taboo!
November 04, 2012
How should Indies deal with the taboo subject of money.
Reminising About Hurricanes
October 29, 2012
The approach of Hurricane Sandy toward the East Coast has caused me to reflect on some of the storms I have witnessed.
The “Oh Oh” Moment
October 24, 2012
It is okay to haveyour game development "Oh Oh" moment.
Game Designers and New Worlds
October 15, 2012
The creation of new worlds is what I look forward too when designing video games.
October 08, 2012
Why Choo Parr Productions relies heavily on imagination.
Trolling: A Miserable Life Indeed
October 03, 2012
This blog discusses how miserable the life of a troller is and how Indies should keep in mind how their view of life is different.
We Are Not Hiding
September 21, 2012
We Indies Are Doing Okay
August 20, 2012
Welcome to Choo Parr Productions
June 27, 2012
Welcome to Choo Parr Productions' launching. I am extremely excited to finally present the culmination of all the products we have created, designed, developed and animated the last 15 months. The question by many is "Where did this idea come from?" Let's be honest, a sane and well adjusted person would never have allowed such a world to be concocted in the recesses of his mind. But, I guess I just couldn't help it. For me, it is important at times to open that Pandora's box and free my mind from the constraint of normality, even if it for a minute. Frankly, being normal is overrated, it can get rather tedious at times.